Young-Mi
Lee

Animagraph
Medium:
Animagraph, 2024, interactive media art, 3-channel video, Rawhide, steel, Kinect sensor, projectors.
Role:
Overview:
Animagraph is an immersive media installation inspired by Jeommal Cave (점말동굴), a prehistoric dwelling site on the Korean Peninsula. The work asks whether media art can carry the power of space, offer a sense of connection and comfort, and create an immersive experience that continues beyond the exhibition itself.
Project Lead | Art Director | Interactive Design | Sensor & Vacuum Pump System Programming
Year:
2022
can media art
carry the power of space ?
offer sense of connection and comfort ?
create an immersive and sustainable experience ?
Animagraph began with the idea that the experience of a place could be carried into another space through media. Inspired by Jeommal Cave and its history as a prehistoric dwelling, the installation was developed as a cave-like environment that visitors physically enter rather than observe from outside. Rawhide stretched across steel structures creates an organic enclosure, while the narrow entrance requires visitors to lower their bodies as they move inside. This physical transition marks a shift from being an observer of the work to becoming part of it.

FROM OBSERVER TO CREATOR
Inside the cave, the visitor becomes an active creator of the environment. Kinect and ultrasonic sensors detect their presence and movement, while Arduino, projection, sound, and vacuum pumps connect those actions to changes within the installation. Projected imagery and the surrounding environment respond in real time, so each visitor produces a different experience. Movement, touch, sound, scent, and visual interaction work together, allowing the visitor's body and actions to become part of the work rather than simply viewing a predetermined sequence.


The materials and systems documented for the installation include rawhide, steel structures, projection, Kinect, Arduino, ultrasonic sensors, vacuum pumps, and a printer.

The experience is designed to continue after the visitor leaves the physical installation. Images captured during their journey are transformed into a personalized printed artifact, accompanied by a phrase created in a custom bone-inspired typeface. A QR code allows visitors to return to their images and discover the meaning of the inscription later. In this way, the experience moves from physical space, to interaction, to a personal object that can be carried away—extending the temporary encounter into memory, reflection, and personal connection.












